发明名称 GAME TENDENCY ANALYSIS SYSTEM
摘要 PROBLEM TO BE SOLVED: To obtain the specific tendencies of game intrinsic of each player individually by comparing and analyzing the tendencies of game at game machines used by the players and the individual tendencies of game at games when actually carried out by the players. SOLUTION: In a game facility at which a player inserts his own member card into a specified game machine to play and takes it off after the end of the game, a selection means 7 selects the member data of any specified member utilizing the game facility on a specified date out of the members stored in a member data base 5 and the game machine data of the game machine used by the member from the data base 6 of the game machine involved, an individual member game tendency gaining means 8 calculates the tendency of game for the member, an individual game machine game tendency gaining means 9 gains the tendency of game at the game machine for the whole of the day, and a game tendency comparison means 10 adds up the number of balls obtained when the game is finished and that until the special prize is won (n) times based on the tendency of game of the specified member and the tendency of game at the game machine played by the specified member for the whole of the day, which is displayed. The results are transmitted to the mail address of the member.
申请公布号 JP2002078939(A) 申请公布日期 2002.03.19
申请号 JP20000272367 申请日期 2000.09.07
申请人 HEIWA CORP 发明人 YOSHIDA TAKAHIRO
分类号 A63F7/02;G06Q10/00;G06Q30/02;G06Q50/00;G06Q50/10 主分类号 A63F7/02
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