发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To achieve a temporary stopping of identifying information after a ready-to-win display pattern occurs and allow players to easily recognize the timing thereof by a voice. SOLUTION: A ready-to-win display pattern occurs at a stage where right and left patterns individually varying are temporarily stopped within capsules 51a and 51c (b). Then, after a character pattern 53 for presentation performs a specified action, a voice of 'magical beam' is outputted as indicated in a balloon 53b. At this time point, a light image 52 is displayed on the circumference of the capsule 51b and the variable display speed of the middle pattern varying in the image is lowered (c). In this manner, the middle pattern is temporarily stopped. If the middle pattern within the capsule 51b fails to temporarily stop at a predetermined frequency, variable display thereof is performed again, and then, the pattern is forced to temporarily stop following the action of the character pattern 53 and the outputting of the voice (e) to (f).
申请公布号 JP2002045517(A) 申请公布日期 2002.02.12
申请号 JP20000232339 申请日期 2000.07.31
申请人 SANKYO KK 发明人 UGAWA SHOHACHI;HAYASHI TAKASHI
分类号 A63F7/02 主分类号 A63F7/02
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