摘要 |
<p>PROBLEM TO BE SOLVED: To provide a game device capable of adjusting a processing speed at all times corresponding to the progress of a game or a processing state. SOLUTION: A game computation part 210 sets the position of a given view point, a direction, a visual field range, the position of an object/a particle or the like and the visible area of the given view point in the object space and decides the object/particle inside the visible area. A priority decision part 212 decides priority for the object/particle inside the visible area. A processing time measurement part 214 measures image generation processing time in a previous frame based on the time inputted from a clock 240 and sets the object/ particle to be an elimination object according to the priority corresponding to the image generation processing time. An image generation part 230 eliminates the object/particle set as the elimination object in a step S5 and generates an image viewed from the given view point.</p> |