发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To enhance an interest in a game by changing a performance in a display. SOLUTION: A left pattern and a right pattern come to a ready-to-win state of all '9'. By movement of a conveyer 03, a patterns are sequentially moved, and all of the patterns are already crushed by a hand (rock-like state) character 05, and this state is a determination disable state which does not become a final stop pattern (a). When a magician character 04 swings a stick 04a, the hand character (paper-like state) 05 falls from above, and grasps and pulls up a pattern of the crushed '7' on the second truck 03c from the right, and regenerates the same to the initial state (b). Thus, '7' becomes determination enable state to again come to a final stop pattern. Subsequently, the conveyer 03 is moved to the left, and similarly '8' is again put in the determination enable state (c). The conveyer 03 is further moved to the left, and similarly '9' is again put in the determination enable state. The final stop is made at '9' to attain large prize winning.
申请公布号 JP2002018039(A) 申请公布日期 2002.01.22
申请号 JP20000200340 申请日期 2000.06.30
申请人 SANKYO KK 发明人 UGAWA SHOHACHI;ISHIDA ISAMU
分类号 A63F7/02 主分类号 A63F7/02
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