发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine for enabling a testing machine to correctly recognize a dynamic displaying of identification information. SOLUTION: When receiving a pattern stopping command 33 before receiving a stopping pattern designating command 32, it becomes a command order error, and an error signal 53 is outputted to the testing machine. After receiving the pattern stopping command 33, the whole patterns are stopped and displayed, and are decided. After 1 ms passes from this decision, signals 51 and 54 are turned off in a pattern variation, and a pattern deciding signal 52 is turned on for 100 ms. When receiving a variable pattern designating command 31 of the next variable display, the error signal 53 is turned off, and the variable display is started, and the signals 51 and 54 are turned of in respective pattern variations after 1 ms passes. Thus, since a start of the next variable display is informed to the testing machine after passing 1 ms corresponding to deciding time of an input signal of the testing machine, an error caused in the last time variable display is not erroneously recognized by the testing machine as an error of the next time variable display.
申请公布号 JP2002018025(A) 申请公布日期 2002.01.22
申请号 JP20000209011 申请日期 2000.07.10
申请人 SANYO PRODUCT CO LTD 发明人 HOYA MAKOTO;TAKETOMI TATSUNORI
分类号 A63F7/02 主分类号 A63F7/02
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