发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of displaying a pattern occurring in a virtual three-dimensional space with a comparatively low processing burden and maintaining interest of a player. SOLUTION: Random data are read from a group of random data in which a plurality of kinds of data is randomized (U31). On the basis of the random data, the angle with respect to the line of sight based on the viewpoint of processing in the virtual three-dimensional space and the distance from the viewpoint are computed (U32 and U33). An arrangement position as an occurrence position within the range of view based on the viewpoint in a world coordinate system is determined on the basis of the angle and distance previously computed (U34). Air bubble pattern objects are arranged in the arrangement position, and the air bubble pattern objects are moved (U35 and 36). As a result, patterns occurring in the virtual three-dimensional space can be displayed with a processing burden comparatively lower than previously.
申请公布号 JP2002011173(A) 申请公布日期 2002.01.15
申请号 JP20000193702 申请日期 2000.06.28
申请人 SANYO PRODUCT CO LTD;AIREMU SOFTWARE ENGINEERING KK 发明人 FUJISAWA KAZUHIRO
分类号 A63F7/02 主分类号 A63F7/02
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