摘要 |
PROBLEM TO BE SOLVED: To provide a game machine capable of displaying a pattern occurring in a virtual three-dimensional space with a comparatively low processing burden and maintaining interest of a player. SOLUTION: Random data are read from a group of random data in which a plurality of kinds of data is randomized (U31). On the basis of the random data, the angle with respect to the line of sight based on the viewpoint of processing in the virtual three-dimensional space and the distance from the viewpoint are computed (U32 and U33). An arrangement position as an occurrence position within the range of view based on the viewpoint in a world coordinate system is determined on the basis of the angle and distance previously computed (U34). Air bubble pattern objects are arranged in the arrangement position, and the air bubble pattern objects are moved (U35 and 36). As a result, patterns occurring in the virtual three-dimensional space can be displayed with a processing burden comparatively lower than previously. |