摘要 |
PROBLEM TO BE SOLVED: To objectively inform the skill of a player based on game quantities as indexes. SOLUTION: In this game machine such as a slot machine, when a prize is won in a bonus game during a CT game (YES in step S90), the skill of a player is informed by first direction (step S110). When a net increase number by the CT game is 200 or more, for example (YES in step S92), with a game number of 140 or more, for example (YES in step S100), the skill is informed by second direction (step S112). When the game number is 100-139 (YES in step S102), the skill is informed by third direction (step S114). When the game number is less than 100, for example (NO in step S104), the skill is informed by fourth direction (step S116). The skill is thus finely informed based on three game quantities as indexes, thereby the skill can be objectively recognized.
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