发明名称 Game machine and information storage medium
摘要 The objective of this invention is to provide a game machine and information storage medium that make it possible for players to perceive which player has succeeded in attacking which target, in a simple manner. When players have launched attacks against a target, attacking player identification information, which is information for identifying which player has succeeded in attacking that target, is associated with that target and is kept and saved. Targets 40-1 and 40-2 that have been hit by shots 32-1 and 32-2 from players 1 and 2 turn red and blue, which are symbolic colors for players 1 and 2, or change shape to symbolic shapes for players 1 and 2. If player 1, whose symbolic color is red, succeeds in attacking a target then player 2, whose symbolic color is blue, succeeds in attacking the same target, the color of the target first changes from a neutral color to red, then to blue. A target which a player has succeeded in attacking is made to fragment and the attacking player identification information is associated with a target created by fragmentation. The attacking player identification information is associated with the target and is kept and saved until the game stage ends.
申请公布号 US6319119(B1) 申请公布日期 2001.11.20
申请号 US20000555380 申请日期 2000.07.10
申请人 NAMCO LTD. 发明人 KONOE YUTAKA;MOCHIZUKI TATSUHIKO
分类号 A63F13/00;A63F13/10;(IPC1-7):A63F9/24 主分类号 A63F13/00
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