发明名称 Saxs video object generation engine
摘要 A video object generation method (100) for converting a model (102) such that a tessellation operation (164) can create a realistic character in real time during game play. A shelling and slicing operation (106) produces data strings (140) describing a plurality of slices (110) of the model (102). An assign body parts and edit strings operation (130) places cuts (134) on the model (102) and an apply influences operation (144) establishes the influence on each of a plurality of points (142) from a plurality of bones (148) of a skeleton (146). In real time operations (162) a tessellation operation (164) creates a triangle mesh (165) appropriate to the position and importance of the character in game space, and a properly bent character is displayed in a display operation (168).
申请公布号 US6317125(B1) 申请公布日期 2001.11.13
申请号 US19980213092 申请日期 1998.12.15
申请人 INTERPLAY ENTERTAINMENT CORP. 发明人 PERSSON MICHAEL MEINCKE
分类号 G06T15/70;(IPC1-7):G06T17/00 主分类号 G06T15/70
代理机构 代理人
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