摘要 |
Game control section executes a game program on the basis of data relating to an object appearing in a game and a control signal given from a controller, to cause the game to progress and generate an image signal and sound signal. Display and sound generating section visually displays the image signal and audibly reproduce the sound signal. Electronic recording medium, in the form of a trading card, stores the data relating to the object that is caused to vary as the game progresses, and contains a memory capable of rewriting data stored therein. This electronic recording medium has an outer appearance similar to that of ordinary commercially-available trading cards. One object is allocated to a single electronic recording medium. The object-relating data represent values that define the attributes of the object appearing during the progression of a game. The attribute values are designed to vary as the game progresses. Data read/write section writes or reads, on the electronic recording medium, the object-relating data stored in the game control section. |