发明名称 INDIVIDUAL EVALUATION CONTROL METHOD FOR VIDEO GAME COMPETITION SYSTEM
摘要 PROBLEM TO BE SOLVED: To make discrete evaluation of the game contents of the characters operated by respective participating players in a video game competition system for team ball games. SOLUTION: The evaluation corresponding to the play made with the characters making the play is carried out in a point management control section for processing to make decision as to whether the play results to be predominant to the player's team are produced or the play relating to the conditions of the player's team is produced from the results of the correlative players of the respective characters in a competition game. Condition dividing of the conditions of the games is finely carried out according to the kinds of the team ball games and the corresponding play condition data codes are allocated thereto. The play condition data codes are repetitively subjected to addition and update processing, and if there is the combination of the play condition data codes corresponding to the combination of a performance data table, the characters participating in this play are decided to carry out the performance which is the play to affect the situation of the game and the point values corresponding to the performance data codes and the game level are acquired.
申请公布号 JP2001310083(A) 申请公布日期 2001.11.06
申请号 JP20000129549 申请日期 2000.04.28
申请人 NABETA MICHIHIRO 发明人 NABETA MICHIHIRO
分类号 A63F13/10;A63F13/00;A63F13/12 主分类号 A63F13/10
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