发明名称 LEARNING AND ADVERTISING METHOD APPLYING TO BINGO GAME ON INTERNET
摘要 PURPOSE: A learning and advertising method applying to a bingo game on the internet are provided to enhance a learning effect and an advertising effect by inducing an interest of a user, thereby inducing a learner to memory learning contents and advertising contents unconsciously when learning. CONSTITUTION: A user executes a web browser and connects to a server and inputs one's ID and password, and the inputted data are transmitted to a server and may register to a membership(31). An initial screen and a menu are provided to the user, the user waits a game in a waiting room or create a new room for starting a game, and the server transmits game waiting contents and images or a bingo game(32). Information being linked with a fragment picture selection of a hinge of a plurality of users is transmitted through the server interactively, and the server transmits information being linked with a fragment picture of a bingo plate selected by the users to users, and the information is displayed on users' program(33). The server confirms the winner and receives data with respect to a rematch or not of the plurality of users. The server disconnects a connection of an ID of a user who does not wish to play a rematch.
申请公布号 KR20010094900(A) 申请公布日期 2001.11.03
申请号 KR20000018306 申请日期 2000.04.07
申请人 C&C.COM CO., LTD. 发明人 SEO, GYEONG RAE
分类号 G06Q50/20;G06Q30/02;G06Q50/10;(IPC1-7):G06F19/00 主分类号 G06Q50/20
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