摘要 |
PURPOSE: A learning and advertising method applying to a bingo game on the internet are provided to enhance a learning effect and an advertising effect by inducing an interest of a user, thereby inducing a learner to memory learning contents and advertising contents unconsciously when learning. CONSTITUTION: A user executes a web browser and connects to a server and inputs one's ID and password, and the inputted data are transmitted to a server and may register to a membership(31). An initial screen and a menu are provided to the user, the user waits a game in a waiting room or create a new room for starting a game, and the server transmits game waiting contents and images or a bingo game(32). Information being linked with a fragment picture selection of a hinge of a plurality of users is transmitted through the server interactively, and the server transmits information being linked with a fragment picture of a bingo plate selected by the users to users, and the information is displayed on users' program(33). The server confirms the winner and receives data with respect to a rematch or not of the plurality of users. The server disconnects a connection of an ID of a user who does not wish to play a rematch. |