发明名称 REAL WORLD/VIRTUAL WORLD CORRELATION SYSTEM USING 3D GRAPHICS PIPELINE
摘要 <p>On screen (100), attached to player (101) is a transmitter device (201), and screen (400) is the output generated by a 3D pipeline virtual-world view corresponding to the real world. All of the objects are in exactly the same location as they appear on the screen (100) in the real world. As the cameras in the real world move, the viewpoint and/or angle and/or zoom factor of the virtual viewer is moved synchronously, so the image section seen on screen (400) is equivalent to the image section seen on screen (100). In the case of a scene change to another camera, the virtual world may be instantaneously reconfigured to reflect the new situation (e.g., camera moves from one end of field to other, or from football field to baseball field).</p>
申请公布号 WO2001078014(A1) 申请公布日期 2001.10.18
申请号 US2001011165 申请日期 2001.04.03
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