摘要 |
<p>On screen (100), attached to player (101) is a transmitter device (201), and screen (400) is the output generated by a 3D pipeline virtual-world view corresponding to the real world. All of the objects are in exactly the same location as they appear on the screen (100) in the real world. As the cameras in the real world move, the viewpoint and/or angle and/or zoom factor of the virtual viewer is moved synchronously, so the image section seen on screen (400) is equivalent to the image section seen on screen (100). In the case of a scene change to another camera, the virtual world may be instantaneously reconfigured to reflect the new situation (e.g., camera moves from one end of field to other, or from football field to baseball field).</p> |