摘要 |
PROBLEM TO BE SOLVED: To provide a Pachinko machine capable of providing a variable pattern in a REACH (ready-to-win) state for increasing the expectation feeling of a player in comparison with a conventional machine. SOLUTION: When the combination of patterns of a changed and stopped left. intermediate pattern display unit excluding a right patterns display unit being changed and stopped at last, is judged to be the so-called REACH state in a step 124, the stopped left . intermediate pattern display unit starts the variable display again in a step 132, and the stop is simultaneously controlled in the right pattern display unit being changed and stopped at last and a step 138. |