发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a Pachinko machine capable of providing a variable pattern in a REACH (ready-to-win) state for increasing the expectation feeling of a player in comparison with a conventional machine. SOLUTION: When the combination of patterns of a changed and stopped left. intermediate pattern display unit excluding a right patterns display unit being changed and stopped at last, is judged to be the so-called REACH state in a step 124, the stopped left . intermediate pattern display unit starts the variable display again in a step 132, and the stop is simultaneously controlled in the right pattern display unit being changed and stopped at last and a step 138.
申请公布号 JP2001252420(A) 申请公布日期 2001.09.18
申请号 JP20010044578 申请日期 2001.02.21
申请人 SANYO PRODUCT CO LTD 发明人 SAKAMOTO HIDEO
分类号 A63F7/02 主分类号 A63F7/02
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