发明名称 SANITY SYSTEM FOR VIDEO GAME
摘要 A video game (54) and game system (50) incorporates a game character's sanity level that is affected by occurrences in the game (54) such as encountering a game creature or a gruesome situation. A character's sanity level (10) is modified by an amount determined based on a character reaction to the occurrence such as taking a rest or slowing game progress and/or an amount of character preparation. That is, if a character is prepared for the particular occurrence, the occurrence may have little or no affect on the character's sanity level. As the character's sanity level decreases, game play is effected such as by controlling game effects, audio effects, creating hallucinations and the like. In this context, the same game can be played differently each time it is played.
申请公布号 WO0162359(A1) 申请公布日期 2001.08.30
申请号 WO2000US33717 申请日期 2000.12.14
申请人 NINTENDO CO., LTD.;STERCHI, HENRY, C.;RIDGEWAY, EDWARD, A. 发明人 STERCHI, HENRY, C.;RIDGEWAY, EDWARD, A.
分类号 A63F13/10 主分类号 A63F13/10
代理机构 代理人
主权项
地址