摘要 |
PROBLEM TO BE SOLVED: To provide a pachinko machine whose subject matler is the hooking of an ayu by using a decoy. SOLUTION: As three figures and patterns necessary for hooking an ayu by using a decoy are displayed, a big prize in terms of pachinko is won to repeat opening and closing of an open hole 6 for 16 times, all the scenes of hooking an ayu by using a decoy are projected through the 16 times, and when caught ayu is taken into a fishing net, or into a tugboat, probability fluctuation is set, while if all the ayu caught cannot be taken into the tugboat, a single as called in terms of pachinko is set. The single is also set when no ayu is caught. A fish strike necessary when a fish is caught is installed at a fish-strike- like vibration setting position 8 on a grip 7 of a pachinko bobrd, so that a feel of a fish strike when ayu is caught can be given to a hand holding the grip 7 as in reality. |