摘要 |
PROBLEM TO BE SOLVED: To provide a game machine which is rich in amusement to be able to sufficiently induce a thrill and excitement for a game player by increasing the game playability by fusing game methods from among conventional different kinds of game machines; and also, can increase the profit on the game player side by increasing the number of shooting balls in response to concrete individual game states. SOLUTION: In a second state which is initially set, the displacement motion of a second variable winning means 240 is repeated with a maximum continuing frequency as the upper limit while making it a continuing condition that a ball enters a special winning region 244 inside. Then, when the continuation of the displacement motion is completed, the state is transferred to a third state. In the second state of the previous time, the maximum setting frequency in the following third state is increased/decreased in response to the frequency by which the displacement motion of the second variable winning means 240 is repeated. |