发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which is rich in amusement to be able to sufficiently induce a thrill and excitement for a game player by increasing the game playability by fusing game methods from among conventional different kinds of game machines; and also, can increase the profit on the game player side by increasing the number of shooting balls in response to concrete individual game states. SOLUTION: In a second state which is initially set, the displacement motion of a second variable winning means 240 is repeated with a maximum continuing frequency as the upper limit while making it a continuing condition that a ball enters a special winning region 244 inside. Then, when the continuation of the displacement motion is completed, the state is transferred to a third state. In the second state of the previous time, the maximum setting frequency in the following third state is increased/decreased in response to the frequency by which the displacement motion of the second variable winning means 240 is repeated.
申请公布号 JP2001204926(A) 申请公布日期 2001.07.31
申请号 JP20000021768 申请日期 2000.01.26
申请人 ACE DENKEN:KK 发明人 TAKEMOTO TAKATOSHI
分类号 A63F7/02 主分类号 A63F7/02
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