发明名称 Three-dimensional game machine and information storage medium
摘要 A covering object (42) that covers a three-dimensional object (40) is provided within an object space. Every time a game-clear condition is satisfied, the display/non-display state of a polygon forming the covering object (42) is sequentially switched. If a moving body (44) moves to specify a region (36), the polygons of that region (36) are set to non-display. Alternatively, polygons that form the covering object (42) are sequentially set to non-display, on the basis of a criterion such as the ratio of correct answers in a quiz game, whether or not a mini-game has been cleared, or whether or not the player has won in Mah-Jongg. The transparent/nontransparent state of the covering object could equally well be switched sequentially, or the translucency thereof could be sequentially changed, or a texture mapped onto the three-dimensional object could be sequentially changed. If the region (36) is specified by the movement track of the moving body (44) intersecting itself, the image information of that region (36) is changed. A field-of-view image is synthesized from a viewpoint and a line-of-sight direction that follow the movement of the moving body (44).
申请公布号 US6256040(B1) 申请公布日期 2001.07.03
申请号 US19980011709 申请日期 1998.03.09
申请人 NAMCO, LTD. 发明人 TANAKA KYOTA;UMEDA MASATERU;KOMORIYA YUICHIRO;YAMAGUCHI KOJI
分类号 A63F13/10;G06T15/04;(IPC1-7):G06T15/40 主分类号 A63F13/10
代理机构 代理人
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