发明名称 INCREMENTAL INTERLACE INTERPOLATION FOR TEXTURE MORPHING
摘要 <p>A fast, texture morphing algorithm for real-time computer simulation and video games dynamically generates objects 'on the fly' by simplifying and reducing the computational load required for a texture morphing/blending process. Incremental interpolation techniques compute a morh parameter based on previous value and morph change rate. Precomputed initial and incremental morph parameter values for each texel component are applied during real-time morphing procedures using integer arithmetic. Approximation errors are reduced by incrementing/decrementing by an extra integer value when the number of morph iterations is a multiple of a frame counter. The frame counter avoids over-runs, and the morphing procedure is 'snapped' the texel value to the precise texture target value to prevent under-runs and corresponding artifacts. Interlacing (applying interpolation to a subset of the texels each frame) significantly reduces computational load without introducing significant image artifacts. The morph texture buffer data structure is initially decomposed off-line to reduce the number of real-time calculations required to manipulate texel component data.</p>
申请公布号 WO2001046906(A2) 申请公布日期 2001.06.28
申请号 US2000042574 申请日期 2000.12.06
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