摘要 |
An electronic game includes a housing shaped like a fighter ship, a display mounted on the housing, an input device mounted within the housing, and a processor connected to control the display and receive input from the input device. The display is rotatable relative to the housing. The processor is programmed to cause the display to display an element representing the fighter ship that remains stationary relative to the housing when a player rotates the display relative to the housing. The processor causes the display to display a play zone that includes the stationary element and one or more zone elements, the zone elements rotating as the player rotates the display. The zone elements include objects that move toward a perimeter of the play zone, fired objects. The fired objects may emanate from the perimeter-moving objects-these fired objects move toward the play zone perimeter. The fired objects may concurrently or alternatively emanate from the stationary element in response to signals from the input device. When a fired object strikes the stationary element, the stationary element is destroyed. When a fired object strikes a zone element, the zone element is destroyed.
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