摘要 |
<p>Texture coordinates and LOD (Level of Detail) values are computed on a pixel-by-pixel basis from object data, and based on the texture coordinates and LOD values, a filtering domain(X) of texels (a, b, c, d) read from a texture memory is determined, and a weighted average (PC: tu, tv) is acquired depending on the size of the determined filtering domain (X), to create the texture color to be adhered to a polygon. <IMAGE></p> |