摘要 |
PROBLEM TO BE SOLVED: To provide a game machine with which the number of times of holding of variable display different from the real number of prize winning or passing is stored on the basis of prize winning of a game ball in a start hole or passing of a start gate during the variable display. SOLUTION: In a Pachinko machine, when a game ball passes through a proximate switch 18a of a class 1 start hole 18, on the basis of output from the proximate switch 18a, a CPU detects passing of the game ball. On the basis of this output, the CPU extracts data in the prescribed address of a table on the basis of a random value. On the basis of these data, the number of holding is stored as '1' or '2'. |