摘要 |
PROBLEM TO BE SOLVED: To previously report reach (a ready-to-win state) without confusing a player. SOLUTION: When there are held memories in a RAM 90c (S401: YES), since a CPU 90a turns on hold lamps 28 as many as that number (S402), the player can know how many memories are held. When these is success combination or reach combination in the held memories (S403: YES), the style of a previous notice is determined in different ratios correspondingly to whether or not this combination is special combination (S406, S407, S408, S410, S411 or S412), and on the basis of this determination, the ON of a reach lamp 29 is controller (S413). Since the held memories and the previous notice of reach are displayed by different lamps, the display of the held number and the previous notice of reach can be clearly discriminated so that there is no danger to dismay the player. |