发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine by which rich interest for sufficiently calling the thrill and excitement of a game player is obtained and the number of shooting balls is increased in accordance with each concrete game state to enhance an advantage at a player side by merging game methods in conventional different kind machines to enhance amusement. SOLUTION: When a first kind special value imparting operation is ended in an initially set first kind state, a second kind start condition is set to be establishment possible. The displacement operation of a second kind variable prize winning means 240 is repeated by the prize winning of the ball to an inner specified area as a continuity condition and also with the maximum continuity times as an upper limit, and then, a third kind start condition is set to be establishment possible. The state is returned to be the first kind one after repeating a series of processes from the establishment of the third kind start condition to the imparting of a third kind special value with the maximum set times as an upper limit. The maximum set times are increased/decreased in accordance with the repetition times of the displacement operation in the second kind state. Besides, a shooting control means 550 changes the upper limit value of the shooting ball number to be higher as compared with a normal case during the opening/closing operation of a first kind variable prize winning means 150, during the displacement operation of the second kind variable prize winning means 240, when a third kind variable prize winning port is opened or during the opening/ closing operation of a third kind variable prize winning means 350.
申请公布号 JP2001149550(A) 申请公布日期 2001.06.05
申请号 JP19990333760 申请日期 1999.11.25
申请人 ACE DENKEN:KK 发明人 TAKEMOTO TAKATOSHI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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