摘要 |
PROBLEM TO BE SOLVED: To relieve a game player of not generating a big hit, and to realize a varied game having always a strained feeling by generating various profit giving forms without alternative profit giving of a big hit or a miss. SOLUTION: In the case of becoming a miss pattern, variation shortening operation profitable for a game player is performed by being limited to a prescribed frequency or a prescribed time on the basis of the realization of a predetermined prescribed condition. Thus, even the game player of not generating a big hit can make a profit, and a game up to reaching a big hit, that is, a game apt to become monotonous so far can be made interesting for the game player. Various profit giving forms can be generated without alternative profit giving of a big hit or a miss, and gain similar to secondary prizes and a consolation prize can be generated in relation to a reach (ready-to-win) pattern to not only relieve the game player of not generating a big hit but also realize a varied game form having always a strained feeling. |