发明名称 PACHINKO GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To enhance an expectant feeling of a game characteristic and a big hit, and to impart a change to a lot-drawing game every time when finishing a special game by changing stopping order of a plurality of patterns variably displayed on a variable pattern display means to basic stopping order. SOLUTION: When a decided pattern stopping pattern is '1, 7, 7' and 'a miss (ready-to-win-finish)', stopping order changing data SC3 (right→center→left) different from basic stopping order is decided so that a representation effect can be exhibited. After a prescribed time after variably starting three patterns, a right pattern '7' stops in the first place, and afterwards, a center pattern '7' stops after several seconds. At this time, since a ready-to-win-finish state is formed by two patterns '7', an expectant feeling of possibly becoming a big hit can be largely imparted to a game player. A left pattern '1' finally stops after a prescribed time.
申请公布号 JP2001145735(A) 申请公布日期 2001.05.29
申请号 JP19990329601 申请日期 1999.11.19
申请人 FUJI SHOJI:KK 发明人 MATSUMOTO KUNIO
分类号 A63F7/02 主分类号 A63F7/02
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