发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To smoothly display even demonstration patterns which require a complicated processing since it has new and amusing. SOLUTION: A sub-CPU inside the pattern display device of a Pachinko game machine transmits an internal first command to a main CPU when a first command for designating the display pattern of a special pattern is received from a main controller. When the internal first command is received (step 152), a main CPU starts the advance reading of pattern data concerning both demonstration patterns for introduction and for a round from a main ROM to a main RAM (step 157) before a step 160 where an internal fourth command based on a fourth command for instructing the display of the first demonstration pattern is received.
申请公布号 JP2001129182(A) 申请公布日期 2001.05.15
申请号 JP19990314216 申请日期 1999.11.04
申请人 TOYOMARU INDUSTRY CO LTD 发明人 NAKAMURA KAZUYOSHI
分类号 A63F7/02 主分类号 A63F7/02
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