摘要 |
PROBLEM TO BE SOLVED: To smoothly display even demonstration patterns which require a complicated processing since it has new and amusing. SOLUTION: A sub-CPU inside the pattern display device of a Pachinko game machine transmits an internal first command to a main CPU when a first command for designating the display pattern of a special pattern is received from a main controller. When the internal first command is received (step 152), a main CPU starts the advance reading of pattern data concerning both demonstration patterns for introduction and for a round from a main ROM to a main RAM (step 157) before a step 160 where an internal fourth command based on a fourth command for instructing the display of the first demonstration pattern is received. |