摘要 |
PROBLEM TO BE SOLVED: To provide a game machine which increases novelty and stirs up a player's expectation for a game, while there is no change in the shape of patterns. SOLUTION: When a winning chance comes, CPU1020 (not indicated) turns and changes a pattern on the right to display it in such way that the same pattern 9 as the ones on the left and in the middle and a pattern 6 functioning as another identification information when the above same pattern is turned around at a given angle appear alternately (step S1500, 1510). Therefore, at a winning chance, for example, a jackpot state wherein the pattern on the right turns around and changes to be the same pattern as the ones on the left and in the middle and a losing state wherein the pattern on the right turns around and changes to be a different pattern from the ones on the left and in the middle are repeated alternately and stop to be displayed as final luck (step S1530), thereby a player's expectation of a game is stirred up toward a novel and dramatic development just before winning. |