发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To make a game more amusing and thrilling to stir up a player' s excitement by mixing different playing methods of the existing different kinds of machines and increase gains for a player by increasing the number of balls to launch according to each specific playing condition. SOLUTION: In the preset second type of state, when the repetition of displacement actions by the second type of variable prize winning means is completed, a tool of this invention is set to the first type of state wherein the first type of starting conditions can be met and the more times the displacement actions are repeated, the higher the probability changes for the result of the first type of displayed game turning out to be a jackpot. When the displacement actions are done by the second type of variable prize winning means 240, a launch control means 550 changes the upper limit of the number of balls to launch to 130-200 per minute, which is larger than usual. In addition, when an open-and-close actions of the first type of variable prize winning means 150 are done, the launch control means 550 changes the upper limit of the number of balls to launch to the maximum of 200 per minute, which is larger than usual.
申请公布号 JP2001120751(A) 申请公布日期 2001.05.08
申请号 JP19990303552 申请日期 1999.10.26
申请人 ACE DENKEN:KK 发明人 TAKEMOTO TAKATOSHI
分类号 A63F7/02 主分类号 A63F7/02
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