摘要 |
PURPOSE: A computer chess and paduk games displaying character and mentality is provided to understand a person's character and mentality by providing a character and mentality analyzing program. CONSTITUTION: A user selects wanted character before starting a chess or paduk game. A various persons character database storing various persons' character and mentality is constructed. A victory or defeat, a time interval for depositing the move and moving distance of a mouse for deposit the move etc. are recorded in the database. A character and mentality analyzing program analyzes data capable of analyzing a player's character and mentality based on the data stored in the database. A character type is converted using a character converting program based on data from the character and mentality analyzing program. When an opponent is selected in other game, the converted type of the character is displayed by storing the converted type of the character.
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