发明名称 GAME MACHNE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of giving different recognition to some player while informing any player of the occurrence of a specific game state. SOLUTION: Acceptance or refection is judged based on the establishment of predetermined start conditions during a game, and special patterns are fluctuation-displayed in special pattern display regions 28-30 based on the judged result. A left lower winning hole LED 211 and a right lower winning hole LED 221 are used as control signals, and they are turned on or off based on the control timing in response to the special patterns when the patterns are fluctuation-displayed. If the judged result of acceptance or rejection by start winning is the winning at the probability change in a high-probability state, the display modes of the patterns are established synchronously with the specific timing of the on/off-displays of the winning hole LEDs 211, 221. The patterns are established in relation to the on/off-states of the winning hole LEDs 211, 221, and a player recognizing this relation can be informed of the established patterns. An individual difference can be generated for recognizing whether the judged result is the probability change winning or normal winning, and the utilization mode of the game machine can be prevented from being unified.
申请公布号 JP2001113024(A) 申请公布日期 2001.04.24
申请号 JP19990299238 申请日期 1999.10.21
申请人 TAIYO ELEC CO LTD 发明人 SATO SHOJI;SUGIYAMA HIROYUKI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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