发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of keeping the fun of a player by smoothly moving a long-length pattern and displaying a display form with presence. SOLUTION: A long-length object for displaying the long-length pattern Z3 is constituted of plural component objects. The respective component objects are arranged inside a world coordinate system and a long-length pattern object is set. The new arranging position of the component object pertinent to the head of the long-length pattern object is calculated. The head component object is moved to the arranging position, the component object behind is arranged at the arranging position where the head component object is arranged before and the component object arranged on the rear side of the head component object is moved so as to pass through the same track as the head component object. Thus, on a display screen 6a, the situation that the long-length pattern Z3 is smoothly moved on an annular track is displayed.
申请公布号 JP2001112957(A) 申请公布日期 2001.04.24
申请号 JP19990295964 申请日期 1999.10.18
申请人 SANYO PRODUCT CO LTD;AIREMU SOFTWARE ENGINEERING KK 发明人 FUJISAWA KAZUHIRO
分类号 A63F7/02 主分类号 A63F7/02
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