摘要 |
A computerized training and gaming method includes the steps of (1) registering a player, the current player, through the use of an authentication routine; (2) retrieving current player information from a database on a server-side secure database; (3) providing the opportunity for the player to select an event type and event contestants, and awaiting his input; (4) when the player chooses an event type and at least one contestant, presenting the player with a video clip of the selected contestant(s); (5) after the playing of the events, soliciting the player's estimation of who won the event or, based upon predefined (absolute, subjective, qualitative or quantitative) criteria; (6) evaluating the player's response and reporting to the player as to whether he was correct; (7) reporting the results to the player, including, optionally, evaluating any related criteria, such as the player's losses or gains, based upon the correctness of the player's estimation and reporting the same to the player and showing the events using video superimposition technology. |