发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which can easily estimate the pachinko ball delivery rate per unit time and which enables to facilitate ball delivery control in a pachinko parlour. SOLUTION: In a pachinko machine 1, usually when a game ball enters into a variation member 4, three patterns shown in a pattern display 3 begin to vary, after a basic variation time, suspension displays are shown in order, and when a combination of three patterns with suspension displays is a 'big-hit pattern', a 'big-hit situation' occurs. In case a 'reach pattern' is displayed, irrespective of whether the case is an ordinary game condition, or a 'big-hit situation' or a 'high probability condition', patterns vary in a variation pattern with a long basic variation time.
申请公布号 JP2001096009(A) 申请公布日期 2001.04.10
申请号 JP20000319920 申请日期 2000.10.19
申请人 TOYOMARU INDUSTRY CO LTD 发明人 ANDO NAOKI;KATO AKIHIRO;TAKEUCHI YASUHIRO;TOYODA YUTAKA
分类号 A63F7/02 主分类号 A63F7/02
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