发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a PACHINKO machine which is fresh in the contents of a game and improved in interest and enables a player to play the game while keeping interest for a long time. SOLUTION: In a PACHINKO machine 1a, when a game ball wins a prize in an ordinary motor-driven accessory 4, the variation of a special picture pattern displayed on a special picture pattern display part 3 is started and when a 'specified great success picture pattern' is displayed after the variation, during a period until the number of times of variation of the special picture pattern reaches prescribed times or until displaying the 'great success picture pattern' again within that period, a 'high probability state' occurs. Besides, when the 'specified great success picture pattern' is displayed again during the 'high probability state', after the end of the 'great success state', during a period until the number of times of variation of the special picture pattern reaches times more that the set number of times in the last 'high probability state' by 30 times or until displaying the 'great success picture pattern' again within that period, the 'high probability state' occurs.
申请公布号 JP2001087484(A) 申请公布日期 2001.04.03
申请号 JP19990266107 申请日期 1999.09.20
申请人 TOYOMARU INDUSTRY CO LTD 发明人 NAGASE TETSUMORI
分类号 A63F7/02 主分类号 A63F7/02
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