发明名称 Method and apparatus for texture level of detail dithering
摘要 A computationally efficient method for minimizing the visible effects of texture LOD transitions across a polygon. The minimization is accomplished by adding a dithering offset value to the LOD value computed for each pixel covered by a graphics primitive to produce a dithered pixel LOD value. The dithering offsets mat be generated from a table look-up based on the location of the pixel within a span of pixels. The dithered pixel LOD value is used to as an index in the selection of a single LOD texture map from which a textured pixel value is retrieved. The range of dithering offset values can be adjusted by modulating the values in the table look-up.
申请公布号 US6191793(B1) 申请公布日期 2001.02.20
申请号 US19980053591 申请日期 1998.04.01
申请人 REAL 3D, INC. 发明人 PIAZZA THOMAS A.;MANTOR MICHAEL;TAYLOR RALPH CLAYTON;MANNO STEVEN
分类号 G06T15/04;(IPC1-7):G06T11/40 主分类号 G06T15/04
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