发明名称 GAME MACHINE AND INSTRUCTION DATA STORING CARRIER
摘要 PROBLEM TO BE SOLVED: To enhance the expectation feeling of a game player and to improve amusement by predicting that a state becomes the hit display one by means of changing the shape of identifying information when the hit display state which is previously decided as the display result of a variable display device is derived and displayed. SOLUTION: When a hit ball wins a prize at a start port 10 to start the variable display of the respective rotary drums 4a-4c of the variable display device 3 and, then, a display result in the case of a stop afterward is the specified display state, the opening/closing board 14 of a variable prize winning ball device 12 is opened. In this case, when a big hit is previously reported, the left rotary drum 4a is stopped first in a state where the whole rotary drums 4a-4c are rotated and, then, the drum 4a is stopped after excessively changing for the portion of two patterns in appearance before being stopped. Then the right drum 4c is stopped after excessively changing for the portion of two patterns in appearance in the same way. At last, the center rotary drum 4b is stopped and a big hit state is made, where the patterns are the same such as '777'.
申请公布号 JP2001046652(A) 申请公布日期 2001.02.20
申请号 JP20000222947 申请日期 2000.07.24
申请人 SANKYO KK 发明人 UGAWA SHOHACHI
分类号 A63F7/02 主分类号 A63F7/02
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