摘要 |
A method for using a widely distributed network with appreciable time delays for playing a sports trivia game in which participants compete on the basis of both correctness of answers and speed of response. When a sports trivia game is played, the clip (500) starts and a question (522) is presented. Each participant answers the question in a respective answer times. The participant's answers and the respective answer times are communicated to a server that analyzes the answers and time based upon selected criteria of correctness and speed of response. Results of the analysis are transmitted back to the participants over the network. |