发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To impart a new interest to a game by imparting a game value by means of whether a prescribed first character becomes the first or not or whether a prescribed second character becomes the first or the second. SOLUTION: When a prize is won at a start prize winning port, START is displayed by a display part 16 and the picture display of a horse racing game is started (in the figure a). Then the picture of a betting ticket counter and a remaining time till a deadline for selling the ticket are displayed (the figure b). A game player operates a betting ticket purchase button to purchase the ticket in the remaining time. Then the number 45 of the betting ticket of the first, for example, 3 is displayed in a first display frame 43 and the number 46 of the second, for example, 7 is in a second display frame 44. Unless the betting ticket is purchased within the deadline time, a microcomputer makes a decision. Then racing horses 50a-50h are displayed and a horse race is executed on a course 48. Then the game value is decided based on relation between the arrival order at the goal and the numbers 45 and 46 displayed in the display frames 43 and 44. Thus, the interest is improved.
申请公布号 JP2001017687(A) 申请公布日期 2001.01.23
申请号 JP20000189227 申请日期 2000.06.23
申请人 SANKYO KK 发明人 UGAWA SHOHACHI
分类号 A63F7/02 主分类号 A63F7/02
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