发明名称 COMBINATION TYPE GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To improve the amusement of a game by repeatedly executing a plurality of control routines at every interruption control which is executed by means of a prescribed period and changing the combination of numerical patterns for establishing a score at every game. SOLUTION: When a hit ball passes through a gate 32 or 33, three-digit patterns to be displayed in a pattern display device 31 are changed for a prescribed time. When the combination of the stopped patterns becomes a 'big hit' state, a special game operation port 34 is opened. When the hit ball enters the opened port 34, numerical patterns on a 4×4 matrix liquid crystal display screen 30 are turned on at four places. When the 16 balls are shot to 16 successive ball entering ports to establish one game, an identifying information table to be the generation opportunity of a prize state being advantageous for a game player is changed at every prescribed number of unit game. Then a value written in the table is read and the numeral is displayed on a liquid crystal display screen 30 as the numerical pattern.
申请公布号 JP2001017618(A) 申请公布日期 2001.01.23
申请号 JP20000188181 申请日期 2000.06.22
申请人 TAIYO ELEC CO LTD 发明人 SATO SHOJI;TATSUMI SHOGO
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址