摘要 |
<p>A child's electronic playset defines a setting or character environment (1) for various toy characters (57-62), play pieces, representing persons or fantasy characters, which the player may move about that environment. Throug h its electronics (90) the environment possesses built-in intelligence and defines virtual beings through spoken messages which are attributed by the player to the toy characters, creating a virtual universe. Markers (65) identify each toy character to the environment when checked by the environment's sensors (90, S1-S48) enabling the environment to know which characters are present and to call up an appropriate dialog there between to broadcast through a loudspeaker (92). The environment also keeps track of th e time of day, enabling it to know the order in which toy charaters are placed in the environment and possess the ability to call up a dialog appropriate t o certain hours in the day.</p> |