摘要 |
<p>PROBLEM TO BE SOLVED: To provide an effective method to be applied to the movement control of a character to be moved in a path in an action game. SOLUTION: When it is determined that a character 41 is related to a path 42, a new path 45 is displayed ahead and a timer is activated. In the case that the character 41 is not moved to the path 45 within a predetermined time, the path 45 is eliminated. In addition, it is determined whether or not the character 41 is allowed to enter a new path according to the attribute of the character 41.</p> |