发明名称 GAME MACHINE, METHOD FOR CHECKING HIT AND INFORMATION STORAGE MEDIUM
摘要 It is an object of the present invention to provide a game apparatus allowing for an accurate determination of a collision of a player's moving object traveling at high speed with an obstacle. A relative coordinate calculation section 21 calculates the relative coordinates of another movable object by using the position of the player's movable object as the origin. A relative speed calculation section 22 calculates the relative speed of the player's moving object and the other movable object. If the relative speed exceeds a predetermined value, a hit check position decision section 23 equally divides a distance traveled by the player's moving object at the relative speed in 1/60 seconds into segments, each of the segments not exceeding the length L of the player's moving object, to determine the number of hit checks, and sets one or more hit check positions between the player's moving object and the other movable object on their trajectory. A hit check section 25 performs a hit check between the player's moving object and the other movable object at each of the set intermediate hit check positions. <IMAGE>
申请公布号 EP1062993(A1) 申请公布日期 2000.12.27
申请号 EP19990959694 申请日期 1999.12.08
申请人 NAMCO LTD. 发明人 NAKANISHI, KENSUKE
分类号 A63F13/00;A63F13/10 主分类号 A63F13/00
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