发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To raise a player's interest on the game and expectation, to increase game elements and to prevent the excessive generation of special game condition by heightening the probability of a variable display game after finishing a special game condition when a special display mode comes and by resetting the probability as usual slate after executing the games of high probability in determined times. SOLUTION: A provability variation determining indicator 91 and a provability variation times determining indicator 92 are arranged over a variable indicator 62, and, controlling a CPU 51 for role playing, another display game different from the variable game is executed by a special pattern display device 63. That is, when the special pattern display device 63 comes to a jackpot pattern, the provability variation determining indicator 91 starts to spin, and, when it comes to a specific number and stops, the provability variation of jackpot is determined. Then, the provability variation determining times indicator 92 determines and displays the times of variation and the rest of that is displayed there one after another. When the rest of the times comes to zero, the provability variation is stopped and reset as original low provability. Thus, a player's interest and expectation can be raised and the generation of excessive high probability can be prevented.
申请公布号 JP2000342771(A) 申请公布日期 2000.12.12
申请号 JP20000153584 申请日期 2000.05.24
申请人 SOPHIA CO LTD 发明人 NIIYAMA KICHIHEI;ITO KOJI
分类号 A63F7/02 主分类号 A63F7/02
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