发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To smoothen the processing of un-discharged prize balls at the time of restoring from service interruption by avoiding outputting of prize ball requesting information in spite of forming a prize ball condition in a prescribed period after restoration from the interruption of a power source and outputting prize ball requesting information after finishing a prescribed period in a game machine capable of storing information on the number of un-discharged prize service balls even at the time of the service interruption. SOLUTION: At the time of processing a prize-winning ball signal at a main substrate 31 during a game by a pachinko game machine, whether a one-minute timer is under operation or not is confirmed and at the time of not operating, whether processing of a prize-winning ball signal is executed or not is first judged after supplying a power source. This judgment is executed for judging whether a CPU 371 for controlling prize balls starts un-discharged prize balls at the time of restoring from the service interruption and when the judgment is YES, the one-minute timer is started. Thus, prize ball discharging check and sending starting processing of a discharging number designating command based on new prize winning is prohibited for a period (one minute) required for completing new prize winning to progress the game without generating a fault.
申请公布号 JP2000342815(A) 申请公布日期 2000.12.12
申请号 JP19990160778 申请日期 1999.06.08
申请人 SANKYO KK 发明人 UGAWA SHOHACHI;SEKINE FUMITAKA
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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