发明名称 PACHINKO GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To improve amusement by displaying the whole display picture including a background with non-inevitability in the state of rewinding to a past displaying time point during the variation of the patterns of each display column when a hit ball enters a starting prize-winning port, and stopping each display column by the same pattern by newly high probability after the rewinding-state display. SOLUTION: When a hit ball enters a starting port 5, a pattern variation display 2 is started through a pattern display driving means under the control of a game control means to allow the display 2 to variation display patterns consisting of a numeral figure or a character respectively at a left column, a middle column and right column. Next, the flows of the patterns of the left column and the right column are stopped several seconds later and when stopping pattern ('3', e. g.) of the left column and the right column comes into the same ready-for-winning display state, the pattern of the middle column is slowly variation displayed. At this time, just before patterns are stopped after passing the pattern 3, rewinding is executed with non-inevitability and after then, the display is shifted to a super ready-for-winning displaying state for stopping each display column by newly high probability by the same pattern.
申请公布号 JP2000342807(A) 申请公布日期 2000.12.12
申请号 JP20000133949 申请日期 2000.05.02
申请人 KYORAKU SANGYO 发明人 ENOMOTO HIROSHI
分类号 A63F7/02 主分类号 A63F7/02
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