摘要 |
A graphics processing chip which uses a deep pipeline of multiple asynchronous units to achieve a high net throughput in 3D rendering. Preferably reads and writes to a local buffer are provided by separate stages of the pipeline. Preferably some of the individual units include parallel paths internally. Preferably some of the individual units are connected to look ahead by more than one stage, to keep the pipeline filled while minimizing the use of expensive deep FIFOs.
|