发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To easily allow a player to recognize to become a third display state and to enhance the amusement by setting the probability of a next-to-win state and a big hit state in changing from a first display state to a third display state higher than that in changing from the first display state to a second display state. SOLUTION: When a hit ball is started and enters in a winning hole 12, patterns on a display screen 40 are variably displayed, then the display for the patterns is stopped, and when a specific pattern is displayed on a prescribed line, it is set to a big hit state. A display processing part 32 is provided in a control part of the game machine so as to control the patterns changing from a first display state where the patterns are moved in the vertical direction to a second display state where the patterns are moved diagonally, or from the first display state to a third display state where patterns are alternately changing from a display diagonally moving the patterns in the right and a display diagonally moving the patterns in the left. The probability of the next- to-win state and the big hit in changing into the third display state is set higher so as to arouse the expectation of a player.
申请公布号 JP2000312753(A) 申请公布日期 2000.11.14
申请号 JP20000035198 申请日期 2000.02.14
申请人 ACE DENKEN:KK 发明人 TAKEMOTO TAKATOSHI
分类号 A63F7/02 主分类号 A63F7/02
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