发明名称 PACHINKO MACHINE AND PATTERN DISPLAY METHOD FOR PACHINKO MACHINE
摘要 PROBLEM TO BE SOLVED: To attract the interest of a player by demonstrating high direction effects even for the usual fluctuation display leading to the reach direction. SOLUTION: A character ROM 32 stores data on characters to be indicated on an image display part 7, and stores patterns in which kanji digits (means '1' to '9') are respectively entered in e.g. fan-like patterns as image data. When a pachinko ball wins a prize in a starting prize-winning port, and a lot is conducted by a lot means 42, and a control signal to indicate the fluctuation start is sent from a game control part 40, a display control means 52 moves display patterns on the right and left sides to the central decision display position from each decision display position and indicates them, and it scrolls the patterns and indicates them for the required time in the vertical direction on a fluctuation line set up in the center line perpendicular to the image display part 7.
申请公布号 JP2000308722(A) 申请公布日期 2000.11.07
申请号 JP19990120030 申请日期 1999.04.27
申请人 KONAMI CO LTD 发明人 KAWASAKI SHUICHI;NAKANO HIROSHI
分类号 A63F7/02 主分类号 A63F7/02
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