发明名称 REAL TIME VIDEO GAME USES EMULATION OF STREAMING OVER THE INTERNET IN A BROADCAST EVENT
摘要 In a broadcast application on a client-server network the streaming is emulated of animation data over the Internet to a large number of clients. The animation is considered a sequence of states. State information is sent to the clients instead of the graphics data itself. The clients generate the animation data itself under control of the state information. The server and clients communicate using a shared object protocol. Thus, streaming is accomplished as well as a broadcast without running into severe network bandwidth problems. This approach is used to map a real life event, e.g., a motor race, onto a virtual environment in order to let the user participate in a virtual race against the real life professionals, the dynamics of the virtual environment being determined by the state changes sent to the user.
申请公布号 EP1047481(A1) 申请公布日期 2000.11.02
申请号 EP19990944472 申请日期 1999.08.23
申请人 KONINKLIJKE PHILIPS ELECTRONICS N.V. 发明人 MALLART, RAOUL;SINHA, ATUL
分类号 A63F13/00;A63F13/12;G06F19/00;G06T17/40;H04N7/15;H04N7/24;H04N7/26;H04N21/2343;H04N21/43 主分类号 A63F13/00
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